Final Cut

To illustrate the interaction model for the future I had in mind, I created a video sketch highlighting several usecases one would encounter during a day of heavy use. 


You can watch the full video here:



I'm aiming to create a video sketch that describes the interaction model for the world I am imagining, but also explores some of the consequences of this experience.


I want to do a day-in-the-life kind of video, that briefly takes the audience through this future where speaking to an OS in your head is already the norm. The main character will be given the opportunity to beta test an upgraded operating system, which will result in a series of technical and emotional malfunctions.


Here I am creating a storyboard that will help me shoot the exact interactions that I think will effectively portray what I am going for.



The future that I am exploring revolves around the idea that within 50 years we will stop using phones to natively access the Cloud and digital service platforms including Facebook, Maps and Uber, and instead stream all of our digital content directly through our brains. This would result in a thought-based interface that we mentally interacted with, rather than physically.

To access our personal clouds, I predict we will take prescription pills from platform companies (Apple, Google, Facebook, Amazon), which will maintain our digital subscriptions to these services. 

Having this experience will let us think both organically and artificially. We will have to learn how to balance our personal thoughts with that of the Collective Conscious, basically the internet that we will have full and unbridled access to in our heads. 

School will have to adapt and focus on problem-solving projects rather than wrote-memorization tests. Facebook/Linkedin stalking will happen in real time, and navigating social situations while tapped into the Collective will become new territory. 

While I don't think it would be feasible or desirable to say, edit an Adobe Illustrator document or create an Excel sheet in your head, some practical use-cases would include:

Practically speaking, visual interfaces would create too much mental overload, so I think the ideal thought-interface would revolve around a user having a mental conversation through an AI platform like Siri or Alexa, basically asking one of them to pull information when requested.

 - Browsing the internet

 - Uber

 - Google Maps

 - Scrolling Facebook

 - Youtube / Vine clips

 - Reading snapchats

 - Using Venmo

 - Responding to messages / e-mail

 - Talking to Siri / Alexa / Etc

 - Setting alarms

 - Calendar events

 - Notifications / Reminders

 - Weather

 - Music ( actually stuck in your head ) 


Most of these interactions are about receiving content rather than generating it, and I think the idea of posting original content through your mind would have to be explored in greater detail.




Pill props for different users

Shots of people, paired with shots from those people's perspective

Audio recordings of internal thought-interface interactions



Focus on average college student, waking up, checking calendar/notifications, checking calories of what he is about to eat for breakfast, going to get prescription filled at Apple, learn about new and exciting upgrade features, call Uber, go to class, have to answer group problems and can use google as much as they want. Has to deal with Collective people, people who spend too much time on the Collective stream and don't have many original thoughts to share

Use fingerprints to pay for things, unlock door to house, etc, 

Student has to witness someone else having a glitch episode, where they overdosed on pills or something and starts to babble incoherently, banging their head, etc


What if...

I think one option for the future is one where we have technology truly seamlessly blends into our lives. Smartphones, VR, wearables, etc are all seeking to integrate technology with our behavior, so it makes sense that we will reach a point where these functions and innovations are integrated biologically, rather than as individual entities. 


Even today, people are abandoning their wallets because of services like Apple Wallet and Google Play. If everything you need is one your phone, why carry a physical copy? Google Glass aimed to remove some the friction in our lives by providing a more intimate interface, which failed commercially, but puts us on this path towards a seamless future. And IOT systems are allowing multiple machines attuned to our needs work cooperatively without our input.

I think the goal is an interface that is basically a pill that you swallow (or inject?) that contains an entire operating system (Android, IOS, you pick) and works with your thoughts and brainwaves to produce actions. Rather than tapping your phone, gazing at your Google Glass or fiddling with your Fitbit, everything is synced with you already. Your fingerprints could each by hooked up to a different bank account or buss pass, all you have to do is clearly think about calling an Uber and one will be called. Now whether this manifests as a visual interface appearing before your eyes, or as an intangible experience remains to be seen.

Obvious consequences would include backlash from people worried about privacy, and if Google is collaborating with my thoughts, can they read my mind like Big Brother? Would we be able to give up our device fixation and focus on the world around us? Will hackers be able to manipulate our experiences? 

I think the role of designers will continue to behave much the same way it does today. The format will change, but many of us will still design applications, services and experiences. Designers might get to create new functions for our fingerprints, or digestibles that temporarily augment games, physical activity, media, or at least our perception of it.

There might be a longer term and evolutionary dependency created by such a future. Kind of like how human feet have become sensitive and misshapen over time due to the invention of shoes. We might reach a point where we get so used to thinking rather than doing that we lose the ability to physically solve problems.





As I was looking around to see if anyone had developed a clever DIY solution to an unrecognized problem, I started to think about the term 'lifehacking' and its growing online presence. There are thousands of sub-reddits and blogs dedicated to fixing issues that designers have yet to address. In a way, lifehacking is a massive set of micro-interactions that are allowing designers to discover problems and provide solutions. 

I think this is indicative that people are forming communities that focus around solving particular issues. People have always used what is available to fix something, but the fact that this act brings people together in hopes of achieving a common goal is worth taking a closer look at.



An interesting digital hack are Facebook groups like For Sale @CMU. Rather than using Craiglist to buy or sale, Carnegie students tapped into their existing social network and created a Facebook page designated for commerce. This was happening at campuses around the world and Facebook eventually added the option for groups to be purchase oriented.



The whole point of Google Glass and wearables are to automate digital interactions and make the thoughts in your brain become actions as seamlessly as possible. Basically, the less physical activity required for the most tangible result. As tapping and swiping on a screen become too much of a hassle, tech companies will try to bridge the gap between your brain and your technology, hopefully creating operating systems that are either biologically embedded or like bluetooth for your brain. In the future will all of our fingerprints be hooked up to different bank accounts and bus passes? Will we just swallow iOS pills and have operating systems that are entirely in our minds?